====== DEFINITIVE VERSION: WILD ARMS ======
----
{{:video_games:wild_arms_banner.jpg?direct}}\\
If you'd like to experience absolute peak 90s in video game form. I highly recommend you immediately find a way to play Earthworm Jim 2.
====== RELEASES ======
----
==== PLAYSTATION - 1996 ====
----
{{ video_games:wild_arms_cover_psx.jpg?direct }}
----
|**PROS:** | Better script translation.|
|**CONS:** | Localization errors such as Belzelk instead of Berserk.|
==== PLAYSTATION 2 - 2005 ====
----
{{ video_games:wild_arms_cover_ps2.jpg?direct }}
----
|**PROS:** | Expanded story. Re-recorded soundtrack.|
|**CONS:** | No equipment. Gardening takes longer.|
|**NOTES** | Some additional, but possibly underwhelming characters.|
====== NOTABLE DIFFERENCES ======
----
==== GRAPHICS ====
----
{{ video_games:wild_arms_group_ps2.jpg?direct |}}{{ video_games:wild_arms_group_psx.jpg?direct |}}
----
The in battle models on PS1 can leave a little to be desired, but they are quite charming.
====== DEFINITIVE VERSION ======
----
{{:sony_playstation_logo_black.png?250&direct}}
----
This Definitive Version was one of the more difficult choices to make. It seems easy enough to simply choose the game that had many years to enhance and improve on its source material, however, in this particular instance, the classic still holds up.
Wild Arms on the PlayStation one manages to keep a steady pace and although it has less content and characters, it tells a more concise story. The sprite work of the original still holds up, and even if it can potentially seen as superfluous at times, having equipment to manage is part of the RPG experience.
Why have a world map? Why not just teleport to the next location? Why have side quests? Why stay at inns to recover health? Some things just always is and always was.
====== SUPPLEMENTAL ======
----
==== VIDEOS ====
----
{{youtube>a6SxF7IllBY?}} \\
==== CODES & GUIDES ====
----
Yeah yeah yeah, I'll get back to ya.
\\
=== CITATIONS ===
~~DISCUSSION~~
{{tag>video_games}}