THE DEFINITIVE VERSION OF

CASTLEVANIA: SYMPHONY OF THE NIGHT


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One half of the Metroidvania equation and the inspiration for decades of indie games, Castlevania Symphony of the Night remains an important part of gaming history. I actually never owned the original, but the picture of Dracula's castle from the PS1 box art remains eternally burned into my brain from staring at it many times at my friend's house hoping one day I'd be able to afford it. Alas, by the time I could, I no longer had the time to game. Sad.

RELEASES


PLAYSTATION - 1997


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PROS: - Least amount of lag
- Pixel perfect
CONS: - Maria is not playable
- Missing some enemies, items, familiars, and areas found in other releases
- Noticeable slow-down on occasion
NOTES: - Enhanced image quality is possible when using the disc via PS2 or PS, with some very minor visual effects issues
- The Japanese version has two additional familiars which can be found in later releases

SEGA SATURN - 1998


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PROS: - Richter has an additional outfit [Access by Holding up while selecting Richter with the C button]
- Four new areas to explore: CLICK FOR SPOILER
- There are additional enemies and a new boss in the new areas
- Additional items, and familiars
- A sound test is included with an expanded soundtrack that has new versions of classic tracks
- Two additional characters are available immediately as opposed to having to unlock them
- Unique version of Maria with possible exclusive soundtrack
CONS: - Released in Japan only
- Longer load times
- Dithered transparency effects
- Same resolution as PlayStation, but stretched to match Saturn's output causing a slight, but noticeable pixel deformation
- More slow-down in some spots than the PlayStation version
- Must go to the pause menu to access the map [More annoying than you might think due the frequency it's typically accessed]
NOTES: - There is an “Ultimate” patch that resolves some of the issues
- New Boss Battle against CLICK FOR SPOILER

XBOX ARCADE - 2007


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PROS: - Game is rendered at 240p, but has additional display options
CONS: - Compressed soundtrack/audio
- Minor input lag
- Missing additions found in the Sega Saturn version
NOTES: - Based on PlayStation version
- FMVs removed
- Can't disable the wallpaper
- “I Am the Wind” was replaced with “Admiration of Clan”, as the closing theme.

SONY PSP - 2009


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PROS: - Maria is playable, but has a different move-set that is more consistent with her appearance in Rondo of Blood
- Suspend and quicksave features added
- Two additional familiars CLICK FOR SPOILER
- Japanese dialogue available
- Some bugs and glitches were patched out [sorry speedrunners]
CONS: - Must find item in Rondo of Blood to unlock SotN
- Minor graphical bugs such as the background in Death's first cutscene
NOTES: - New voice actors
- Slightly altered localization
- Some re-recorded sound effects for voices, grunts, monsters, and familiars
- “I Am the Wind” was replaced with “Mournful Serenade”, as the closing theme.
- Boss Battle against CLICK FOR SPOILER

PLAYSTATION 4 - 2018


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PROS: - 1080/4k Upscaling [Also appears to render at a higher base resolution]
- Least amount of slow-down [Even better than PSP]
CONS: - Almost unnoticeable input lag
NOTES: - Emulated PSP version [see above for additional pros/cons]
- Use full display mode for best scaling accuracy
- 3D effects are rendered at a higher resolution
- Trophies added
- DualShock 4’s vibration, analog stick and speaker supported

NOTABLE DIFFERENCES


CUTSCENES



This is sort of a spoiler, but possibly worth a partial watch if voice acting quality is a deal breaker for you. You can always use the Japanese audio.

RENDERING DIFFERENCE


PS4

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PS1

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Requiem PS4 vs PS1. Don't worry about the pixels as much as the way the 3D objects are rendered in the background.

DEFINITIVE VERSION


CLICK HERE REVEAL THE DEFINITIVE VERSION

SUPPLEMENTAL


SOUNDTRACK




CITATIONS