DEFINITIVE VERSION: FINAL FANTASY IV



Mistakes were made.

I had no idea there are like 37 versions of this game. Every time I looked for a new point of reference I found some sort of box art or still image that looked to be from a another platform. So now I hate FFIV, my cereal that I should have eaten 10 minutes ago is soggy, and if you like it we can no longer be friends.

That being said, welcome to the world of Final Fantasy IV, the series first entry on the SNES, and the game that introduced elements that laid the foundation for many years to come. First introduced outside of Japan as Final Fantasy II.

Side note: Some releases have been omitted due to redundancy.

RELEASES


SNES - 1991


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PROS: US release had its difficulty adjusted to make the game less frustrating and easier to follow.
CONS:
NOTES: Super Famicom version 1.0 has an underworld AI glitch that was patched in “Revision A”.

PLAYSTATION - 1999/2001


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PROS: CG Opening. New soundtrack arrangement. Massive update to localization.

GBA - 2005


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PROS: Improved graphics and character portraits. Revised ATB engine, and some addition content and QoL changes such as party swapping. Bestiary and music player.

NINTENDO DS - 2007/2008


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PROS: Well done 3D models. New scenes added to expand character stories. Additional abilities. General QoL such as auto battle. New bosses and weapons.

PSP - 2011


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PROS: Contains FFIV interlude, and After Years. Enhanced 2D sprites.
CONS: Some story elements removed, and missing an additional summon found on DS.

MOBILE/PS CLASSIC - 2012


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PROS: Selectable difficulty.

PC - 2014


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PROS: Basically a direct port of the 3D release.

MULTI - 2021/2023


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PROS: Crisp classic sprites. Infinite inventory space. Script is based on the GBA release, but also slightly expanded.
CONS: Character portraits don't display next to text boxes. No augment system.

NOTABLE DIFFERENCES


GRAPHICS & ART STYLE


SNES

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PSP

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GBA

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DS/PC

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Pixel Remaster

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DEFINITIVE VERSION


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CITATIONS