THE DEFINITIVE VERSION OF

METROID PRIME


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I almost forgot the Metroid Prime remaster even existed. It seems as though the hype was there, but it immediately fell off. I'd have to look back at the release window to see what exactly might have happened, however, I'm starting to think the nostalgia outweighed the desire. With Metroid Prime 4 still on the horizon (for now), it's a great time to revisit this series.

RELEASES


GAMECUBE - 2002


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PROS: - GameCube controller and control scheme work incredibly well together
CONS: - 4:3 aspect ratio in game shows less surface area than future releases
NOTES: - Renders at 480p
- 60fps in game 30fps in menus
- Metroid Fusion unlockables

WII/WII U [TRILOGY] - 2009


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PROS: - 16:9 aspect ratio in game
- Unlockable concept art, music, and other media
- Some updated sound effects to match sequels
CONS: - Cutscenes are actually 4:3, but cropped to create a false 16:9
- HUD is stretched to fit new aspect ratio
NOTES: - Renders at 480p
- Fusion suit unlockable

SWITCH [REMASTERED] - 2023


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PROS: - Renders at 900p
- HUD overlay has adjustable visual options
- Additional difficulties
- Multiple control schemes
- Improved loading times
- Suit narration added
CONS: - Thermal visor appears to have a reduced resolution and noticeable blur
- Beam projectiles do not emit light
NOTES: - Headbob has been reduced
- Gyro aiming can be found in Camera Options

NOTABLE DIFFERENCES


BEAM LIGHTING


GAMECUBE

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REMASTERED

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In the GameCube Version the beam emits light as it flies down the hall. This effect is almost completely removed in the remaster.

DEFINITIVE VERSION


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