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THE DEFINITIVE VERSION™ OF

MORTAL KOMBAT


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1993 baby. Mortal Monday. Greatest day of my life at the time. Begged my family for a copy of MK on the Genesis. Had to get straight A's on my report card. Bet those pussies thought I couldn't do it. Then, bang! 4.0 in their fucking faces. They still didn't want to get it for me due to all the media backlash and the MA rating on the cover, but too late bitches. They owed me, and it was time to pay, so pay they did.

RELEASES


ARCADE - 1992


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PROS: - Crisp visuals, and responsive controls.
CONS: - Not many user options.
NOTES: - Version 5.0 is the final arcade version and has many updates and bug fixes that improve the game and make it easier to find reptile.

GENESIS - 1993


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PROS: - Well done port with blood and decent visuals
CONS: - Missing frames
- Lower quality audio
NOTES: - Codes allow for debug menu and blood (ABACABB/DULLARD)

SNES - 1993


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PROS: - More frames than similar ports
CONS: - No blood (I thought this was Mortal Kombat?)
- Fatalities and gameplay have been altered to make the release less graphic
- Noticeable input lag

HANDHELD - 1993


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PROS: - Both version are impressive for the time and have decent character models.
CONS: - General limitations of handheld at the time such as graphics, audio, and framerate.
NOTES: - I think you can play as Goro in the Gameboy version.

DOS/DOS CD - 1993/1996


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PROS: - Close to arcade perfect visuals FIXME
CONS: - Audio isn't quite the same due to sound processing
- Limited controller support
NOTES: - Possibly missing frames? (Sub-Zero's jump kick) FIXME

SEGA CD - 1994


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PROS: - More frames of animation than other console ports
- Arcade quality audio
- No blood code needed
CONS: - Basically a Genesis port. Why though?
- Load times [Also during Shang Tsung transformations]
- Missing tracks for Warrior Shrine, and Palace Gates stages 1)
NOTES: - Additional music tracks when using the audio player

PLAYSTATION 2/XBOX - 2004



PROS: - Emulated arcade
- 60fps
CONS: - Literally no options :!:
- 480i
- Forced smoothing filter
- Audio Glitches
- Slowdown
- No Palace Gates music
- Noticeable input lag

SONY PSP - 2005


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PROS: - Solid visuals and audio
CONS: - Small screen :!:
- Forced stretched aspect ratio :!:
- 30fps
- Same bugs from PS2 port
- Missing or incorrect voice samples 2)

PC - 2006



PROS: - Bugs from previous ports have mostly been patched
- No slowdown
- 60fps
CONS: - Palace Gates music bug
- Possibly frustrating anti-piracy
- No graphics settings

MULTI [ARCADE KOLLECTION] - 2011


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PROS: - Large sprites
- Video filter options
CONS: - Screen tearing
- Forced filters
- Based on arcade version 4.0 instead of 5.0

ADDITIONAL VERSIONS


MOBILE: - No longer available?

NOTABLE DIFFERENCES


SPRITE SIZING


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A look at the attempts to make arcade accurate graphics with extremely limited hardware in the 90s. 3)

CENSORED FATALITIES


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Instead of ripping off the opponents head Sub-Zero freezes his opponent then smashes them with a backhand. This type of fatality would be featured in future release although much more brutal.

DEFINITIVE VERSION™


CLICK HERE TO REVEAL THE DEFINITIVE VERSION

SUPPLEMENTAL


SOUNDTRACK



CODES & GUIDES


Fatalities Guide


CITATIONS

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video_games/mortal_kombat.txt · Last modified: 2025/02/27 06:22 by admin

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